1. All games may start and be completed with any number of players (3,2,1).
  2. Both teams will warm-up at the same time prior to the start of the game.
  3. Only those teams scheduled to play are allowed to occupy the court at the scheduled time.
  4. Teams must be at their court at the scheduled game time, even if games are “running behind”. The players are ultimately responsible for obtaining accurate scheduling information and being at their court to play when their game is to begin. Teams will have 3 minutes to get to their court before their game forfeited.
  5. SPECIAL NOTE: We suggest that you be at your court 10 minutes before the scheduled game time and stay there until your game is played.
  6. No dunking allowed during warm ups, only during active gameplay. Any participant registered to play in the Inspire Hoops 3on3 tournament observed dunking on any basket at any time may be penalized or dismissed from the tournament. Entry fee will not be refunded. (Exception – Slam Dunk Contest)


  1. Call Your Own Foul – All foul calls will be determined by the players. Officials on duty will be responsible for monitoring the gameplay for any violations on their assigned court.
  2. Officials will be responsible for keeping score of the game.
  3. One (1) Official is assigned per court.
  4. The Official has absolute authority to control play on his or her court, including the right to “sit” a player for a period of time, eject a player(s) from a game or games, and/or eject a player(s) from the tournament.
  5. Once play resumes after a disagreement or appeal, the decision is considered to be final. No further appeals will be allowed on that incident.


  1. A field goal is worth 1 point. A goal from behind the designated line 2-pt line (approximately 17 ft) is worth 2 points.
  2. Scoring – 15 points win by 2, up to a maximum of 20 points. (example: 15-13, 18-16, 20-19).
  3. All games (Adult, Varsity & JV) will have a 25-minute time limit.The official starting time will be recorded by the Official on the score sheet. The official time will be under the jurisdiction of the Official. (The “clock” will be stopped only during timeouts – regular and/or injury.)
  4. The team leading at the end of 25 minutes will be declared the winner.
  5. If the game is tied after 25 minutes of play and no team has reached the required number of points to win the game, the Official will flip a coin to determine team possession. The first team to score will win the game.


  1. One Time out – Each team is allowed one (1) one minute time-out per game.
  2. Injuries – If play is stopped by a teammate or the Official to attend to an obvious injury, then the injured player must sit out at least until the next dead ball.
  3. Substitutions – Player substitutions are permitted during any dead ball situation.


  1. Shoot for ball – First possession will be determined by each team shooting for the ball. The first team to make their shot with the opposite team missing right after will rewarded the ball first.
  2. No make it take it – The ball will change possession after each scored basket.
  3. Jump balls – Jump balls will be called by the Official and will alternate possession.
  4. Out of Bounds – The top, bottom and sides of the backboard are in play; however, the back of the backboard and the support structure of the basket are not in play.
  5. Check ball in – The ball must be checked by an opposing player before it is put into play. The player must pass the ball in while standing at the top of the court to begin play.
  6. All fouls and violations will be played at the top of the court.
  7. A ball out-of-bounds will be taken out at the top of the court.
  8. Take backs – The ball must be “taken back” to the marked 2-pt line at the top of the court on every change of possession. “Taking back” means both feet and the ball behind the take back line. Violation occurs only if a basket is made by the team failing to properly “take it back”, and will result in loss of point scored and possession of the ball will go to the other team. If the ball is not “taken back” and then advanced, any other violation, common foul, offensive foul, intentional, flagrant or technical foul called by the official will be honored. Exception: If a player is fouled in the act of shooting and makes the basket prior to properly “taking it back” the foul will be honored; however, no points will be awarded.
  9. 10-Second Rule. When taking the ball out-of-bounds, a player shall have ten (10) seconds to put the ball into play. The Game Official is responsible for determining when a violation occurs, which will result in loss of possession of the ball.
  10. Any infraction of these regulations will result in loss of possession of the ball.


  1. Call your own foul – All fouls will be determined by each team calling their own fouls.
  2. Any disputes that are not settled in between two teams will ultimately be decided by the Game Official.
  3. Shoot for it – The team arguing the call will be required to shoot the ball for possession. If the shot is made then the arguing team will gain possession. If the shot is missed then the ball will go to the opposite team.


  1. A Technical Foul can be given by the Game Official for any misconduct, flagrant, or intentional fouls committed by a player(s). This may include:
    • A Contact Foul intended to hurt an opponent, fan or Official
    • Vulgar or verbally abusive behavior, or
    • Other misconduct deemed inappropriate by the Official (e.g. intentionally kicking the ball, etc….)
    • Any player committing two (2) Technical Fouls in a game is automatically ejected from that game.
  1. Fighting and/or „Throwing a Punch‟ automatically results in a Technical Foul assessed against the players(s) involved.
  2. Continuous misconduct, intentional and or flagrant fouling by a team or player may result in dismissal from the game or tournament at the discretion of the Game Official.


  1. No alcoholic beverage will be allowed for player consumption on-site.
  2. The GameOfficial, Medical Personnel or Staff shall order any player who is bleeding or has blood on his/her skin, shirts, shorts or uniform to leave the game for appropriate treatment. The player may not return until the bleeding has been stopped, the injury covered with medical dressing and the player‟s clothing is rid of any bloodstains. Re-entry into the game will be at the discretion of the Official. Return to the game must take place on a dead-ball situation.
  3. The Team Captain is always the team spokesperson, not a coach, parent, spectator, or one of the other players. We ask that all coaches and parents play “the role of a spectator only”.
  4. Jewelry (earrings, rings, watches, etc…), hats, bandanas, and/or casts are not allowed to be worn by players during tournament games. Any player that refuses to remove any such item prior to play, is not eligible to participate in that game.



  1. Each team must have at least three (3) players on their roster and be registered as a team by the predetermined entry deadline. Additions and/or changes on rosters will be permitted up until the start of gameplay.
  2. Players may appear on only one (1) team roster for each tournament. Any player appearing on more than one (1) team roster may be disqualified from participation in that tournament.
  3. As a general rule, male and female teams will be placed in the same divisions unless there are at least four (4) female teams in the same division. If there are at least four (4) female teams in the same division then we will create a separate female division.
  4. Identification for each player (e.g. drivers license, school ID, photo ID, etc…) is required at on-site registration to verify information provided on the original team application (i.e. age, experience). ID bracelets will be issued at that time. The ID bracelet must be worn at all times to participate in a 3on3 contest.
  5. If any of a player’s personal information listed on the team application is inaccurate (e.g. age, experience), the player may be eliminated from participation in the tournament. Discovery at any time after registration of the player in question may also result in elimination of the whole team from further competition.
  6. Eligibility problems will be enforced from point of discovery. No replay of games or adjustments will be allowed for previous contests and standing involving the team in question.


Junior & Varsity Divisions (18 years of age and below)
Ages 10-12           Ages 13-15           Ages 16-18

Any co-ed teams registered to play will automatically be scheduled in a male division based on criteria listed above.

      • The age of the players is determined as of Saturday of the event weekend.
      • To ensure proper placement of team, all players must fit within the established age category. If a player does not meet the age requirement, your team will be placed into the category of the oldest player.

SPECIAL NOTE: Every effort will be made to place teams into these age categories. Inspire Hoops 3on3 will change or combine age categories only when not enough teams have entered to complete an age division. In a few instances, we may have to create co-ed within these age categories.

Adult Divisions (Ages 18 and over)
Adult Recreation            Adult Competitive

As a general rule, all Adult teams are placed into one (1) division that is broken up into pools of four (4) teams. Teams in each pool will be determined by average age, height and playing experience of all four (4) players.The top team(s) in each pool will then advance into a single elimination bracket.